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Karo-Korp

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Fantastic game.

One of my all time favourites. I'm going to go on to write a huge review. You don't have to read it but instead just know that I loved this game.

The story was brilliant, a tad cliché but you still pulled it off great. A fantastic sequel to the first game, which I also loved. Perhaps it is the whole medieval genre that interests me. I'm glad how the story progressed, it was a seamlessly put together. I thought the banquet scene was excellent. You really did make an atmosphere, even more so when the Knight has his outburst.

I was a bit upset that you got to see the Knight's face, it took away the element of mystery, which I love (Perhaps why V for Vendetta is my favourite film). Although you gave him a decent looking face, and portrayed his anger very well. The multiple choices in the conversations was a great touch, even though I don't think they held any weight in the game, like Karma or the Paragon/Renegade system in Mass Effect. It would of been cool to see that have an affect in the game, like slagging off the Blacksmith would make him increase his prices or what not.

The whole quest thing was great, even though there weren't that many, it was a welcome addition. The first game you had one sole objective, this time round, you've got a fair few. Which gave me the feeling that everything was a lot calmer. There wasn't any one pressing matter, not until the last quest of course. Oh, I wasn't expecting that whole thing with the peasants daughter, that was a bit of a shock! Hah.

Graphically, it was simple and beautiful, quite Brackenwood style with the whole trees and forests. The colouring gave off a very atmospheric feel. Little details such as the owls turning to face you and hooting, and the crow flying off and cawing when you got close, all those things made you feel more at one with the game, really atmospheric (how many times am I gonna use that word?). One thing with the graphics bugged me slightly, and that was how the Knight seemed to be in a different proportion to everything else. Everything else seemed chunkier, and less attractive. When I say everything, I mean the King, Lord whats-his-face, the guards, and especially the Princess. The Knight seemed thinner and more refined. I don't know if that was intentional but it also made the Knight seem more protagonist-y.

The combat cute, it wasn't challenging at all really. I didn't feel like that took anything away from the game though, but I found out that you can pretty much keep running and swinging and you'll slay everything bar the spectres, treants and ice trolls in one or two hits (I was using the King Blade thingy). Even with the Goblins that threw fire, if you timed it right, you could just keep running and slash them before they got off a throw. You could probably counter this by having the screen wider, and having the enemies come onto the screen further away from the Knight. Also, if the Golbin fire throwers were to drop the flaming torch when they died, causing an explosion, that would increase the difficulty slighty, and make people change their plan of attack. The bosses were quite easy to be honest, but again, I felt that didn't take anything from the game. Lord whats-his-face was painfully easy and it was a bit upsetting that he didn't land and continue the fight. Having to jump up and attack him made me feel like I was cheating a little bit, as I realised you can change your momentum mid jump, something which I exploited whilst fighting throughout the game. The first attacking swing in your combo didn't feel right to me, the animation was a bit odd and also the fact it would hit enemies behind you felt a bit off. The strong attack looked great as always. It's a shame the melee combat wasn't more challanging, perhaps adding parries and enemies blocking?

The spells in the game were a great addition, I loved the sound of the explosions. Which reminds me, all the sounds were really awesome.

With some refining, you're capable of so much more. See you then! Oh, I'd love to work on a project or something with you, part III? Haha.

SeethingSwarm responds:

First off, Wow! Thanks for the long review, I did read it all.
I pretty much agree with you on everything especially with the fact that I should have made the screen wider. This game had a hell of a lot of things that I've never attempted before, like the shop and conversation systems as well as saving, pausing and a dynamic day/night cycle. I wish I had the time to make your choices in conversations have a deep impact on the game. Maybe next time.

Glad you liked the atmosphere of the game. I worked really hard on it :)

Why can't I stop playing this game!

Raaaaaaaaaar. Everything about it is excellent! Graphics are cool, noises are cool, the barrels ARE AWESOME!

You've done a great job on this game. Great fun to play! So addictive! Why do I get a sense of satisfaction when my barrel traps work so perfectly!? WHY?!

Awesomesauce

Fantasic work! Really good job!

Graphics were decent, so was the music! The story was pretty cool to boot!

Obviously the combat was a wee bit repetative, but oh well, I'm not too bothered. This is the best I've played in a long time. I can't wait to play the next installment.

SeethingSwarm responds:

Thanks a lot!
And also thanks you for saying that the combat was OBVIOUSLY a wee bit repetitive. I mean, its a sidescrolling hack n slash, what do people expect?! Its supposed to be repetitive. Anyway, Im glad you liked the story and the graphics.

Thanks again :)

Awesome!

This game was sweet! It kept me entertained for a short while and that's all I asked for! Perfect! For such a simple game, it sure was interesting.

I see alot of people whining about it, the ship was too hard to control and what not... Well I guess that just depends on how good of a gamer you are. I personally found it easy.

I liked the music, it wasn't really annoying. Although when I muted the music, I couldn't un-mute it. The trail of red stuff coming out of the back of the rocket was a nice touch, it gave you a sense of speed and direction.

When you approached an asteroid it generously slowed you down and turned you upright to the rock itself. That was pretty sweet, so even if you were coming in way to fast, you'd be alright. The story was pretty fresh you know, even though it was short it was really interesting. The way you bridged each objective together was smart, I didn't really get bored.

The whole mining process was awesome, different colour ore ect. It was really sweet. It gave me a sense of satisfaction mining loads of ore, hah.

My little rover didn't seem to take damage though when I was attacked by ze bug things, but that didn't bother me, the whole missle thing was awesome, such a kick ass system, where the rocket would explode where you had clicked it, genius.

I liked how you had to work on the upgrades to get to certain places, even if it didn't take long, that sense of "gotta be stonger if you wanna go there" really worked. It made me want to upgrade the little rover more so.

I can't really fault this game, it's one of those classics. Far from perfect yet even further from faulty. This game is ace. Great job! I can only give a few bits of advice, like to fix the un-muting music part, to maybe give the rover some Health, have a little button that requests your mission objectives again if you forget... Aaaand that's pretty much it! I mean, those few things would make it even better! I suppose you could go mental and re-vamp the graphics but that's a luxury really, I enjoyed playing this game for what it was!

I look forward to seeing more of your work! I hope you won that contest too!

Yawn

This gets old, fast.

The graphics are alright but the sound is dire, the gunfire and the voice acting. The life span of this game is about eight minutes.

Urg

Horrible, I couldn't get into this. The idea is a bit old already, and the game doesn't always work as intended. Good job on getting to the front page though.

Ieeeeeeeeeeeeeeeeeeeeeeeeeeee!!!

Have some mercy for those of us who play on the laptop! This was hellish to play on the lappy but aren't all games? -sigh-

I can imagine this on the PC and it rocks, I mean, it IS good on the lappy, just alot harder... Also the sensitivity is fooking nuts, I suppose it is meant that way. Addictive as hell and I planned to go for all 25 until I saw that other people did it, and I realised the fact that it is impossible on the lappy.

Great game here buddy and I am pre-emptively saying here that I will get all 25! I will get my brother to jot that down on his review if I manage it, otherwise I'll kill myself...

Ho hum, lovely graphics and neat sound, not in the slightest bit annoying.

I can't wait to play this on my PC, great work here man, keep it up!

PlasmicSteve responds:

I'm sorry the music didn't annoy you more - I was really trying to simulate the feeling of late 80's/early 90's repetitive video game songs.

Poop. Well I'm glad you had fun anyway. Yes, it is harder on the laptop. Good luck converting all 25.

Hey not bad actually

That was pretty funny actually.

I'm glad that you decided to submit that. I will give this a 5 so that hopefully it gets to the Front page where it belongs, even if it is for a few minutes, I want the world to see this, it's great and really uplifting.

Tell your friend he's funny as, pretty damn hot too, bwhaha I kid...

-sweat-

Hmmm

Games of Gondor are pumping out alot of games recently... Most of them are below average...

Just take your time and work at your own pace, ignore your slave driver boss if you have one, if you just relax and work well you will start churning out quality submissions, your reputation got you front page, thats it, no way does this come near FP material.

Better luck next time

....

.... It had me interested for about 2 minutes, after that I felt as though I would get more excitement out of impaling myself onto BBQ skewers...

Although this was a moderately fun game while it lasted so good job on that one...

I reckon Ken is the best street fighter character because he is so versatile. Opponent keeps guarding? Just use his throw. That's just one of his many moves that can help you win titles.

Age 36, Male

Struggling artist

oxfyrd

Sunny old England

Joined on 4/22/03

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