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Karo-Korp

10 Game Reviews w/ Response

All 61 Reviews

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Excellent.

Pretty much same concept as Draw My Thing but not quite the frantic fast paced answering chaos that occurs.

This game has a fantastic plus to it, and that's it unites Newgrounds, User to User.

I mean, I just send some chump (Vampire something something) a message with a poorly drawn bird. I've never spoken to this guy before, but now I've sent him a poorly drawn bird! HE'S JUST GONNA HAVE TO RESPOND!

Not so original concept, executed brilliantly, involving all of Newgrounds. On that merit, this game is one of the best.

Love it

Mattster responds:

Thanks a lot! My goal was to finally get some User-User interaction, and judging by your review, I executed it correctly :D

So much promise

You have great potential!

This game is alright, it's a bit simple, but hey, it's a game and you've done well with the action script (I guess, I'm not too savvy on it).

Damn, I wanted to create a game like this too! So simple and relaxing.

I really think you can create an even better game with a little more time and effort.

Though I am at a loss as to what I'm meant to be doing... Haha, I spent all my money on a hair cut and gym-ing it!

Great game, but you can do so much better (as this is proof of your ability!)

billytheretard responds:

Thanks for the comment :D.

Not bad at all!

Smooth, responsive, catchy tunes, extremely humorous Sea Captain mourning.

I liked it!

gio-m responds:

Captain Fishstick sure is a salty dog HAR HAR HAR!

Not bad

It's not the worst game I've played, but far from the best. The whole mouse moving the direction in which he is facing is disorientating. Perhaps you should scrap that idea and come up with something a little player friendly.

Nice music, shame it stopped. The lack of plot makes you wonder why you're playing.

You've got potential, keep it up.

giraffen93 responds:

The orientation, there isn't really any top-down sprites of link, it can be hard..

Music, i know :/ - Shall be fixed :)

Plot? Kill them all >:D

Fantastic game.

One of my all time favourites. I'm going to go on to write a huge review. You don't have to read it but instead just know that I loved this game.

The story was brilliant, a tad cliché but you still pulled it off great. A fantastic sequel to the first game, which I also loved. Perhaps it is the whole medieval genre that interests me. I'm glad how the story progressed, it was a seamlessly put together. I thought the banquet scene was excellent. You really did make an atmosphere, even more so when the Knight has his outburst.

I was a bit upset that you got to see the Knight's face, it took away the element of mystery, which I love (Perhaps why V for Vendetta is my favourite film). Although you gave him a decent looking face, and portrayed his anger very well. The multiple choices in the conversations was a great touch, even though I don't think they held any weight in the game, like Karma or the Paragon/Renegade system in Mass Effect. It would of been cool to see that have an affect in the game, like slagging off the Blacksmith would make him increase his prices or what not.

The whole quest thing was great, even though there weren't that many, it was a welcome addition. The first game you had one sole objective, this time round, you've got a fair few. Which gave me the feeling that everything was a lot calmer. There wasn't any one pressing matter, not until the last quest of course. Oh, I wasn't expecting that whole thing with the peasants daughter, that was a bit of a shock! Hah.

Graphically, it was simple and beautiful, quite Brackenwood style with the whole trees and forests. The colouring gave off a very atmospheric feel. Little details such as the owls turning to face you and hooting, and the crow flying off and cawing when you got close, all those things made you feel more at one with the game, really atmospheric (how many times am I gonna use that word?). One thing with the graphics bugged me slightly, and that was how the Knight seemed to be in a different proportion to everything else. Everything else seemed chunkier, and less attractive. When I say everything, I mean the King, Lord whats-his-face, the guards, and especially the Princess. The Knight seemed thinner and more refined. I don't know if that was intentional but it also made the Knight seem more protagonist-y.

The combat cute, it wasn't challenging at all really. I didn't feel like that took anything away from the game though, but I found out that you can pretty much keep running and swinging and you'll slay everything bar the spectres, treants and ice trolls in one or two hits (I was using the King Blade thingy). Even with the Goblins that threw fire, if you timed it right, you could just keep running and slash them before they got off a throw. You could probably counter this by having the screen wider, and having the enemies come onto the screen further away from the Knight. Also, if the Golbin fire throwers were to drop the flaming torch when they died, causing an explosion, that would increase the difficulty slighty, and make people change their plan of attack. The bosses were quite easy to be honest, but again, I felt that didn't take anything from the game. Lord whats-his-face was painfully easy and it was a bit upsetting that he didn't land and continue the fight. Having to jump up and attack him made me feel like I was cheating a little bit, as I realised you can change your momentum mid jump, something which I exploited whilst fighting throughout the game. The first attacking swing in your combo didn't feel right to me, the animation was a bit odd and also the fact it would hit enemies behind you felt a bit off. The strong attack looked great as always. It's a shame the melee combat wasn't more challanging, perhaps adding parries and enemies blocking?

The spells in the game were a great addition, I loved the sound of the explosions. Which reminds me, all the sounds were really awesome.

With some refining, you're capable of so much more. See you then! Oh, I'd love to work on a project or something with you, part III? Haha.

SeethingSwarm responds:

First off, Wow! Thanks for the long review, I did read it all.
I pretty much agree with you on everything especially with the fact that I should have made the screen wider. This game had a hell of a lot of things that I've never attempted before, like the shop and conversation systems as well as saving, pausing and a dynamic day/night cycle. I wish I had the time to make your choices in conversations have a deep impact on the game. Maybe next time.

Glad you liked the atmosphere of the game. I worked really hard on it :)

Awesomesauce

Fantasic work! Really good job!

Graphics were decent, so was the music! The story was pretty cool to boot!

Obviously the combat was a wee bit repetative, but oh well, I'm not too bothered. This is the best I've played in a long time. I can't wait to play the next installment.

SeethingSwarm responds:

Thanks a lot!
And also thanks you for saying that the combat was OBVIOUSLY a wee bit repetitive. I mean, its a sidescrolling hack n slash, what do people expect?! Its supposed to be repetitive. Anyway, Im glad you liked the story and the graphics.

Thanks again :)

Ieeeeeeeeeeeeeeeeeeeeeeeeeeee!!!

Have some mercy for those of us who play on the laptop! This was hellish to play on the lappy but aren't all games? -sigh-

I can imagine this on the PC and it rocks, I mean, it IS good on the lappy, just alot harder... Also the sensitivity is fooking nuts, I suppose it is meant that way. Addictive as hell and I planned to go for all 25 until I saw that other people did it, and I realised the fact that it is impossible on the lappy.

Great game here buddy and I am pre-emptively saying here that I will get all 25! I will get my brother to jot that down on his review if I manage it, otherwise I'll kill myself...

Ho hum, lovely graphics and neat sound, not in the slightest bit annoying.

I can't wait to play this on my PC, great work here man, keep it up!

PlasmicSteve responds:

I'm sorry the music didn't annoy you more - I was really trying to simulate the feeling of late 80's/early 90's repetitive video game songs.

Poop. Well I'm glad you had fun anyway. Yes, it is harder on the laptop. Good luck converting all 25.

Meh, poo really but the zelda song saved your arse

Not really all that entertaining, when i noticed that the messages were a loop and the movies were poo i stopped...

I liked the Zelda song though but i must be strong, im afraid this is gonna get a 0...

Well, i hope that you make a more entertaining game than this...

Ho hum

Jovatov responds:

O, well, I still think this should get more than 0. I mean, come on. I did put SOME effort in it.

Hmm wasnt all that bad

But am i the only one who thinks you should submit a game untill its finished? I mean, i wasnt expecting the boss to be "In production" you should take your time with it, theres not much point in submitting it before its complete, youll just get bad ratings and bad reviews.
The gameplay was nice, it seemed a bit slow paced though for me, his grab was slow and if i tapped it twice, then it would que up. This didnt happen if i tapped it more than twice, if i did, then he would just go for it once. That has nothing to do with the "memory leak" its just the original programming. The sound was bearable and it didnt seem to get boring, and if it did it would need a mute button. It was an alright game, although a bit of a let down having to wait untill its truelly done, and even then it might be off front page or blammed, who knows.

gel responds:

Well, it seems you know what you're talking about... in part.

I've addressed this a few times, but once more, for you: this game was submitted early because I had to make the deadline for a contest. I would never submit it like this otherwise.

You're right about the grabbing having nothing to do with the memory leak. Tapping twice and having it queue up is attributed to lag. If you didn't have lag, it wouldn't do that. This even happens in professional 3D games, so you can't blame me for that (just try it sometime, make a game run at like 14fps and it will start queueing keyboard input). It's how Windows treats keyboard input when a program is running slower than it should be. Try downloading the stand-alone version, which runs so much faster than the browser version.

"...and even then it might be off front page or blammed, who knows." Yeah, right.

Thanks for your review!

Not too bad!

An RPG is always refreshing, well played!
There is one thing i would like to know though. How did you manage the save/load feature, i would really really really appreciate a reply. Im working on something that would could greatly benifit from a save/load feature. Thanks for your time.

A little hint for the game, maybe you could skip the little animation where he picks up the magic stone, see-ing it 50 times... is a bit infuriating.

Well thats all i got for you, cheers.

Starogre responds:

I'm really sorry I don't have a link to the tutorial, but it's on w w w . f l a s h k i t . c o m. Just search for: save and load with cookies, because I used cookies to save the variables on a cookie on your computer, if it's enabled, then when you load, I just tell all the variables to equal the variables on the cookies. It's quite nice. But ya, the tutorial should be on w w w . f l a s h k i t . c o m.

I reckon Ken is the best street fighter character because he is so versatile. Opponent keeps guarding? Just use his throw. That's just one of his many moves that can help you win titles.

Age 36, Male

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