Fantastic game.
One of my all time favourites. I'm going to go on to write a huge review. You don't have to read it but instead just know that I loved this game.
The story was brilliant, a tad cliché but you still pulled it off great. A fantastic sequel to the first game, which I also loved. Perhaps it is the whole medieval genre that interests me. I'm glad how the story progressed, it was a seamlessly put together. I thought the banquet scene was excellent. You really did make an atmosphere, even more so when the Knight has his outburst.
I was a bit upset that you got to see the Knight's face, it took away the element of mystery, which I love (Perhaps why V for Vendetta is my favourite film). Although you gave him a decent looking face, and portrayed his anger very well. The multiple choices in the conversations was a great touch, even though I don't think they held any weight in the game, like Karma or the Paragon/Renegade system in Mass Effect. It would of been cool to see that have an affect in the game, like slagging off the Blacksmith would make him increase his prices or what not.
The whole quest thing was great, even though there weren't that many, it was a welcome addition. The first game you had one sole objective, this time round, you've got a fair few. Which gave me the feeling that everything was a lot calmer. There wasn't any one pressing matter, not until the last quest of course. Oh, I wasn't expecting that whole thing with the peasants daughter, that was a bit of a shock! Hah.
Graphically, it was simple and beautiful, quite Brackenwood style with the whole trees and forests. The colouring gave off a very atmospheric feel. Little details such as the owls turning to face you and hooting, and the crow flying off and cawing when you got close, all those things made you feel more at one with the game, really atmospheric (how many times am I gonna use that word?). One thing with the graphics bugged me slightly, and that was how the Knight seemed to be in a different proportion to everything else. Everything else seemed chunkier, and less attractive. When I say everything, I mean the King, Lord whats-his-face, the guards, and especially the Princess. The Knight seemed thinner and more refined. I don't know if that was intentional but it also made the Knight seem more protagonist-y.
The combat cute, it wasn't challenging at all really. I didn't feel like that took anything away from the game though, but I found out that you can pretty much keep running and swinging and you'll slay everything bar the spectres, treants and ice trolls in one or two hits (I was using the King Blade thingy). Even with the Goblins that threw fire, if you timed it right, you could just keep running and slash them before they got off a throw. You could probably counter this by having the screen wider, and having the enemies come onto the screen further away from the Knight. Also, if the Golbin fire throwers were to drop the flaming torch when they died, causing an explosion, that would increase the difficulty slighty, and make people change their plan of attack. The bosses were quite easy to be honest, but again, I felt that didn't take anything from the game. Lord whats-his-face was painfully easy and it was a bit upsetting that he didn't land and continue the fight. Having to jump up and attack him made me feel like I was cheating a little bit, as I realised you can change your momentum mid jump, something which I exploited whilst fighting throughout the game. The first attacking swing in your combo didn't feel right to me, the animation was a bit odd and also the fact it would hit enemies behind you felt a bit off. The strong attack looked great as always. It's a shame the melee combat wasn't more challanging, perhaps adding parries and enemies blocking?
The spells in the game were a great addition, I loved the sound of the explosions. Which reminds me, all the sounds were really awesome.
With some refining, you're capable of so much more. See you then! Oh, I'd love to work on a project or something with you, part III? Haha.